The ‘320° Licht’ installation of URBANSCREEN uses the cathedral-like beauty of the Gasometer Oberhausen as the starting point for a fascinating game with shapes and light.

Within a radius of 320 degrees graphic patterns grow and change on the 100-metre high inside wall of the Gasometer.

The observer experiences the interplay between real and virtual space, in which the Gasometer seems to dissolve into its own, filigree structures and yet finally always reverts to its clear shape. ’320° Licht’ is achieved with kind project support from Epson Germany.

With approx. 20,000 square meters of area played upon, the installation is among the world’s largest and technically most sophisticated interior projections - interconnecting 21 powerful projectors to one projection screen.

Duration (loop): approx. 22 min.

'320° Licht' is part of the exhibition ‘The Appearance of Beauty’ - the variety of beauty in art that is shown inside the Gasometer. The Gasometer Oberhausen opens this exhibition from 11th April until 30th December.

Please find detailed information on Gasometer Oberhausen (gasometer.de).

Childish Gambino - The Deep Web Tour - DEMO

grapheme _ Robert Seidel _ robertseidel.com
Permanent Video Installation at Museum Wiesbaden / Germany
Setup _ Projection Sculpture _ 4 Projectors _ Stereo Speakers _ Mirror Wall 
Room Dimension _ Width 4.8m _ Height 2.9m _ Depth 8.3m
Documentation Release April 2014 / Installation Premiere May 7th 2013

Installation & Projection _ Robert Seidel
Music _ Heiko Tippelt

Hand-drawn sketches were the starting point for the installation grapheme. They delineate the artist’s initial creative idea and serve as the basis for the films projected, as well as for the form of the projection sculpture itself. These sketches are translations of memories and associations, which the artist, like in a diary, has captured from the most varied places and stations of life.

In the amorphous abstract films, the structural state of these sketches is translated into a temporal flow of images. Here, for example events from the past fade away and become connected in continual transformation to new experiences and impressions. The moving film image preserves this reconstruction process, without ever indicating an end-state.

The organic projection sculpture frees the film from the dogmatic limitations of rectangular silver screens and monitors. These delicate, laser-cut tissues float in the architectural space, light spills over them, and they come to life before the viewers’ eyes.

Mirrors reflect the projected film image back onto viewers and allow them to become part of the work in the form of their own reflected image. In the multiple layers of the work, observers’ personal memories, their own reflection, that of the museum environment, the installation and the daylight become bound together into a situational work of art.

 Cleveland Cavaliers Pre game Court Projection

Quince Imaging, in partnership with the Cleveland Cavaliers’ Q-TV team and Think Media Studios, projected full court video in anticipation of the halftime ceremony honoring Zydrunas Ilgauskas.

VYV PROJECT - Miley Cyrus Bangerz Tour 2014

Few select Shpongletron 3.0 moments (Zebbler POV)

Pepper’s ghost cell phone architectural mapping toy.  This is neat.

Moment Factory was approached by the NFL and world-renowned event organizers PPW to create Super Bowl Virtual Theater, a spectacular multimedia show projected on the outdoor façade of Macy’s Herald Square in New York, on the evenings leading up to Super Bowl XLVIII.

Located in the heart of New York City, this projection mapping show is a main attraction of “Super Bowl Boulevard”, a series of football-themed events spanning thirteen-blocks along Broadway, from 34th to 47th Street. For four nights, the eight-minute show is projected multiple times on the iconic Macy’s storefront, a surface of 3390 square feet. NFL fans are treated to a stunning mix of 2D and 3D animation effects mixed with a plethora of archival NFL footage ranging from 8 millimeter to digital.

Floating City is a large scale animated paper architecture commissioned by Barneys New York for their iconic holiday windows. Via a large gold structure built out onto the Madison Avenue sidewalk the public enters a darkened theatre in which they find a floating, shimmering version of New York City. The suspended paper model inside the window repeatetly transforms through 3D mapping and light projections during a looping three-minute experience.


Credits:

Artist:
Davy McGuire

Art Direction:
Joanie Lemercier

Music:
Thomas Vaquié

Producer
Juliette Bibasse

Paper Assembly
Davy McGuire, Juliette Bibasse, Rozenn Le Gloahec, Will Power and Carrie Mae Rose.

Projections
Davy McGuire, Joanie Lemercier

Model Design
Davy McGuire, Joanie Lemercier

Floating City was created in conjunction with Dennis Friedman and Jay-Z for Barneys New York.

The Aether Project by  / Transmutating the Real and the Ethereal

As a part of UCLA Department of Architecture and Urban Design (A.UD) advanced design studio course “Architectural Intelligence: Exploring Space as an Interactive Medium”, researchers Refik Anadol, Raman Mustafa, Julietta Gil and Farzad Mirshafiei created The Aether Project, an immersive interactive environment that seamlessly combines robotic actuation, formal transformation and real time projection mapping controlled by a sensory input device. The course lead by Guvenc Ozel, Technology Director of the new IDEAS platform of UCLA A.UD, in collaboration with Casey Reas, Professor at UCLA Design Media Arts, explored potential scenarios of architecture as a responsive, robotically actuated technology which undergoes spatial iterations triggered by sense based devices.

The evolution of technology reveals an aspiration to place mind into matter in order to create tools that are subservient yet autonomous from humans. Architecture as a form of technology does not exist outside of this cultural aspiration. Concurrently, experiments in sensing technology express this desire to transform architecture into an intelligent form of technology that can autonomously negotiate between the human body, human psyche, the environment and other physical and perceptual parameters.

Based on this premise, the Aether Project focuses on providing an immersive experience through real-time Leap Motion controlled system that synchronously aligns projection mapped visuals on a transforming surface geometry, both choreographed though robot movements. Thus, The Aether Project is designed to test the interaction between humans x robots, robot x robot, and the resulting recursive relationship between technology and human perception continuously.

Bust 3D Mapping (Miele GEN6000)

The Smiler

Sundance Film Festival 2014 Bump - Behind the Scenes

Voyage by the Novak Collection

Inspired by Derry - Londonderry’s Austins claim to be the world’s oldest department store, NOVAK created a whistle stop audio visual journey inspired by the fantastical novels and imagination of Jules Verne. A light-hearted, amusing and bizarre journey, custom built to fit the building’s facade. The piece also featured a bespoke score by composer Ed Carter.

Commissioned by Artichoke for Lumiere 2013

Technical delivery by QED

The Saks Fifth Avenue Snowflake & the Bubble projection show is bigger and even more spectacular for 2011. The 3D Projection mapping show runs every night for 5 hours, from Nov 21st till Jan 6th. Making it one of the longest outdoor Video mapping experiences in the world.